IT & Software

Video Game Software Market Global Report 2017
Video Game Software Market Global Report 2017
  • SKU: TBRC-2013 | Pages: 125 | Published: 26-Jun-17
  • Published by: The Business Research Company

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Details: Virtual Reality games are gaining popularity among teenagers. The virtual reality games enable players to experience being in a three-dimensional environment and interact with that environment. With realistic graphics and animations, virtual reality games will drive growth in the video game software industry.

The Video Game Software Global Market Report provides strategists, marketers and senior management with the critical information they need to assess the video game software sector.

Reasons to Purchase
- Outperform competitors using accurate up to date demand-side dynamics information.
- Identify growth segments for investment.
- Facilitate decision making on the basis of historic and forecast data and the drivers and restraints on the market.
Create regional and country strategies on the basis of local data and analysis.
Stay abreast of the latest customer and market research findings
- Benchmark performance against key competitors.
- Develop strategies based on likely future developments.
- Utilize the relationships between key data sets for superior strategizing.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis
- Gain a global perspective on the development of the market.
- Report will be updated with the latest data and delivered to you within 3-5 working days of order.

Description:
Where is the largest and fastest growing market for video game software? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The video game software global market report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography. It places the market within the context of the wider software publishers market, and compares it with other markets.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market and forecasting the future. Drivers and restraints looks at the external factors supporting and controlling the growth of the market.
- Market segmentations break down market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers all the regions, key developed countries and major emerging markets. It draws comparisons with country populations and economies to understand the importance of the market by country and how this is changing.
- Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section highlights the likely future developments in the market and suggests approaches companies can take to exploit this.
- The video game software market section of the report gives context. It compares the video game software market with other segments of the software publishers market by size and growth, historic and forecast. It analyses Expenditure Per Capita, Video Game Software Indicators Comparison.

Scope

Markets Covered: Action Video Games, Sports Video Games, Adventure Video Games, Strategy Video Games

Companies Mentioned: Activision Blizzard Inc., Electronic Arts Inc., Konami Corporation, Microsoft Corporation, Nintendo Co Ltd, Sega Corporation, Sony Computer Entertainment America Inc., Take 2 Interactive Software Inc., UbiSoft Entertainment and others.

Countries: Brazil, China, France, Germany, India, Italy, Japan, Spain, Russia, UK, USA and Australia.

Regions: Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East And Africa

Time series: Five years historic and forecast.

Data: Ratios of market size and growth to related markets, GDP, Expenditure Per Capita, Video Game Software Indicators Comparison.

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.



Table of Contents:

1. Video Game Software Market Characteristics;

2. Video Game Software Market Size And Growth;
2.1. Historic Market Growth; 2.1.1. Drivers Of The Market; 2.1.2. Restraints On The Market; 2.2. Forecast Market Growth; 2.2.1. Drivers Of The Market; 2.2.2. Restraints On The Market;

3. Pestle Analysis;
3.1. Political; 3.2. Economic; 3.3. Social; 3.4. Technological; 3.5. Legal; 3.6. Environmental;

4. Video Game Software Market Customer Information;

5. Video Game Software Market Segmentation;
5.1. Global Video Game Software Market, 2016, By Segment; Action Video Games; Sports Video Games; Adventure Video Games; Strategy Video Games; 5.2. Global Video Game Software Market, 2012 - 2020, Historic And Forecast, By Segment;

6. Video Game Software Market Regional And Country Analysis;
6.1. Global Video Game Software Market, 2016, By Region; 6.2. Global Video Game Software Market, 2012 - 2020, Historic And Forecast, By Region; 6.3. Video Game Software Market, 2016, By Country; 6.4. Video Game Software Market, 2012 - 2020, Historic And Forecast, By Country;

7. Global Video Game Software Market Comparison With Macro Economic Factors;
7.1. Video Game Software Market Size, Percentage Of GDP, Global; 7.2. Per Capita Average Video Game Software Expenditure, Global;

8. Video Game Software Market Comparison With Macro Economic Factors Across Countries;
8.1. Video Game Software Market Size, Percentage Of GDP, By Country; 8.2. Per Capita Average Video Game Software Expenditure, By Country;

9. Video Game Software Market Comparison With Industry Metrics;
9.1. Total Enterprises, By Country, 2016, Millions; 9.2. Average Spending on Video Game Software Market By Total Enterprises, By Country, 2016, USD ($); 9.3. Global Internet Penetration, 2016, By Country; 9.4. Global Video Game Software Market Revenue Versus Internet Penetration, 2016, By Country; 9.5. Global Smartphone Users Penetration, 2016, By Country; 9.6. Global Video Game Software Market Revenue Versus Smartphone Users Penetration, 2016, By Country; 9.7. Software Piracy Rates Ranking, By Country, 2016; 9.8. Video Game Software Market Size Versus Software Piracy Rates Ranking, By Country, 2016;

10. Asia-Pacific Video Game Software Market;
10.1.1. Asia-Pacific Video Game Software Market Overview; 10.1.2. Asia-Pacific Video Game Software Historic Market, 2012 - 2016; 10.1.3. Asia-Pacific Video Game Software Forecast Market, 2016 - 2020; 10.1.4. Asia-Pacific Video Game Software Market, 2016, By Segment; Action Video Games; Sports Video Games; Adventure Video Games; Strategy Video Games; 10.2. Asia-Pacific Video Game Software Market: Country Analysis; 10.3. China Video Game Software Market; 10.3.1. China Video Game Software Market Overview; 10.3.2. China Video Game Software Historic Market, 2012 - 2016; 10.3.3. China Video Game Software Forecast Market, 2016 - 2020; 10.3.4. China Video Game Software Market, 2016, By Segment; Action Video Games; Sports Video Games; Adventure Video Games; Strategy Video Games; 10.3.5. China Video Game Software Percentage Of GDP, 2012 - 2020; 10.3.6. China Per Capita Average Video Game Software Expenditure, 2012 - 2020; 10.3.7. China Video Game Software Market Comparison With Industry Metrics; 10.3.7.1. China Internet Penetration, 2012 - 2020; 10.3.7.2. China Video Game Software Market Revenue Versus Internet Penetration, 2012 - 2020; 10.3.7.3. China Smartphone Users Penetration, 2012 - 2020; 10.3.7.4. China Video Game Software Market Revenue Versus Smartphone Users Penetration, 2012 - 2020; 10.4. India Video Game Software Market; 10.4.1. India Video Game Software Market Overview; 10.4.2. India Video Game Software Historic Market, 2012 - 2016; 10.4.3. India Video Game Software Forecast Market, 2016 - 2020; 10.4.4. India Video Game Software Market, 2016, By Segment; Action Video Games; Sports Video Games; Adventure Video Games; Strategy Video Games; 10.4.5. India Video Game Software Percentage Of GDP, 2012 - 2020; 10.4.6. India Per Capita Average Video Game Software Expenditure, 2012 - 2020; 10.4.7. India Video Game Software Market Comparison With Industry Metrics; 10.4.7.1. India Internet Penetration, 2012 - 2020; 10.4.7.2. India Video Game Software Market Revenue Versus Internet Penetration, 2012 - 2020; 10.4.7.3. India Smartphone Users Penetration, 2012 - 2020; 10.4.7.4. India Video Game Software Market Revenue Versus Smartphone Users Penetration, 2012 - 2020; 10.5. Japan Video Game Software Market; 10.5.1. Japan Video Game Software Market Overview; 10.5.2. Japan Video Game Software Historic Market, 2012 - 2016; 10.5.3. Japan Video Game Software Forecast Market, 2016 - 2020; 10.5.4. Japan Video Game Software Market, 2016, By Segment; Action Video Games; Sports Video Games; Adventure Video Games; Strategy Video Games; 10.5.5. Japan Video Game Software Percentage Of GDP, 2012 - 2020; 10.5.6. Japan Per Capita Average Video Game Software Expenditure, 2012 - 2020; 10.5.7. Japan Video Game Software Market Comparison With Industry Metrics; 10.5.7.1. Japan Internet Penetration, 2012 - 2020; 10.5.7.2. Japan Video Game Software Market Revenue Versus Internet Penetration, 2012 - 2020; 10.5.7.3. Japan Smartphone Users Penetration, 2012 - 2020; 10.5.7.4. Japan Video Game Software Market Revenue Versus Smartphone Users Penetration, 2012 - 2020; 10.6. Australia Video Game Software Market; 10.6.1. Australia Video Game Software Historic Market, 2012 - 2016; 10.6.2. Australia Video Game Software Forecast Market, 2016 - 2020; 10.6.3. Australia Video Game Software Market, 2016, By Segment; Action Video Games; Sports Video Games; Adventure Video Games; Strategy Video Games; 10.6.4. Australia Video Game Software Percentage Of GDP, 2012 - 2020; 10.6.5. Australia Per Capita Average Video Game Software Expenditure, 2012 - 2020; 10.6.6. Australia Video Game Software Market Comparison With Industry Metrics; 10.6.6.1. Australia Internet Penetration, 2012 - 2020; 10.6.6.2. Australia Video Game Software Market Revenue Versus Internet Penetration, 2012 - 2020; 10.6.6.3. Australia Smartphone Users Penetration, 2012 - 2020; 10.6.6.4. Australia Video Game Software Market Revenue Versus Smartphone Users Penetration, 2012 - 2020;

11. Western Europe Video Game Software Market;
11.1.1. Western Europe Video Game Software Market Overview; 11.1.2. Western Europe Video Game Software Historic Market, 2012 - 2016; 11.1.3. Western Europe Video Game Software Forecast Market, 2016 - 2020; 11.1.4. Western Europe Video Game Software Market, 2016, By Segment; Action Video Games; Sports Video Games; Adventure Video Games; Strategy Video Games; 11.2. Western Europe Video Game Software Market: Country Analysis; 11.3. UK Video Game Software Market; 11.3.1. UK Video Game Software Market Overview; 11.3.2. UK Video Game Software Historic Market, 2012 - 2016; 11.3.3. UK Video Game Software Forecast Market, 2016 - 2020; 11.3.4. UK Video Game Software Market, 2016, By Segment; Action Video Games; Sports Video Games; Adventure Video Games; Strategy Video Games; 11.3.5. UK Video Game Software Percentage Of GDP, 2012 - 2020; 11.3.6. UK Per Capita Average Video Game Software Expenditure, 2012 - 2020; 11.3.7. UK Video Game Software Market Comparison With Industry Metrics; 11.3.7.1 UK Internet Penetration, 2012 - 2020; 11.3.7.2 UK Video Game Software Market Revenue Versus Internet Penetration, 2012 - 2020; 11.3.7.3 UK Smartphone Users Penetration, 2012 - 2020; 11.3.7.4 UK Video Game Software Market Revenue Versus Smartphone Users Penetration, 2012 - 2020; 11.4. Germany Video Game Software Market; 11.4.1. Germany Video Game Software Historic Market, 2012 - 2016; 11.4.2. Germany Video Game Software Forecast Market, 2016 - 2020; 11.4.3. Germany Video Game Software Market, 2016, By Segment; Action Video Games; Sports Video Games; Adventure Video Games; Strategy Video Games; 11.4.4 Germany Video Game Software Percentage Of GDP, 2012 - 2020; 11.4.5 Germany Per Capita Average Video Game Software Expenditure, 2012 - 2020; 11.4.6 Germany Video Game Software Market Comparison With Industry Metrics; 11.4.7.1 Germany Internet Penetration, 2012 - 2020; 11.4.7.2 Germany Video Game Software Market Revenue Versus Internet Penetration, 2012 - 2020; 11.4.7.3 Germany Smartphone Users Penetration, 2012 - 2020; 11.4.7.4 Germany Video Game Software Market Revenue Versus Smartphone Users Penetration, 2012 - 2020; 11.5 France Video Game Software Market; 11.5.1 France Video Game Software Historic Market, 2012 - 2016; 11.5.2 France Video Game Software Forecast Market, 2016 - 2020; 11.5.3 France Video Game Software Market, 2016, By Segment; Action Video Games; Sports Video Games; Adventure Video Games; Strategy Video Games; 11.5.4 France Video Game Software Percentage Of GDP, 2012 - 2020; 11.5.5 France Per Capita Average Video Game Software Expenditure, 2012 - 2020; 11.5.6 France Video Game Software Market Comparison With Industry Metrics; 11.5.6.1 France Internet Penetration, 2012 - 2020; 11.5.6.2 France Video Game Software Market Revenue Versus Internet Penetration, 2012 - 2020; 11.5.6.3 France Smartphone Users Penetration, 2012 - 2020; 11.5.6.4 France Video Game Software Market Revenue Versus Smartphone Users Penetration, 2012 - 2020; 11.6. Italy Video Game Software Market; 11.6.1. Italy Video Game Software Historic Market, 2012 - 2016; 11.6.2. Italy Video Game Software Forecast Market, 2016 - 2020; 11.6.3. Italy Video Game Software Market, 2016, By Segment; 11.6.3. Italy Video Game Software Market, 2016, By Segment; Action Video Games; Sports Video Games; Adventure Video Games; Strategy Video Games; 11.6.4. Italy Video Game Software Percentage Of GDP, 2012 - 2020; 11.6.5. Italy Per Capita Average Video Game Software Expenditure, 2012 - 2020; 11.6.6. Italy Video Game Software Market Comparison With Industry Metrics; 11.6.6.1 Italy Internet Penetration, 2012 - 2020; 11.6.6.2 Italy Video Game Software Market Revenue Versus Internet Penetration, 2012 - 2020; 11.6.6.3 Italy Smartphone Users Penetration, 2012 - 2020; 11.6.6.4 Italy Video Game Software Market Revenue Versus Smartphone Users Penetration, 2012 - 2020; 11.7. Spain Video Game Software Market; 11.7.1. Spain Video Game Software Historic Market, 2012 - 2016; 11.7.2. Spain Video Game Software Forecast Market, 2016 - 2020; 11.7.3. Spain Video Game Software Market, 2016, By Segment; Action Video Games; Sports Video Games; Adventure Video Games; Strategy Video Games; 11.7.4. Spain Video Game Software Percentage Of GDP, 2012 - 2020; 11.7.5. Spain Per Capita Average Video Game Software Expenditure, 2012 - 2020; 11.7.6. Spain Video Game Software Market Comparison With Industry Metrics; 11.7.6.1 Spain Internet Penetration, 2012 - 2020; 11.7.6.2 Spain Video Game Software Market Revenue Versus Internet Penetration, 2012 - 2020; 11.7.6.3 Spain Smartphone Users Penetration, 2012 - 2020; 11.7.6.4 Spain Video Game Software Market Revenue Versus Smartphone Users Penetration, 2012 - 2020;

12. Eastern Europe Video Game Software Market;
12.1.1. Eastern Europe Video Game Software Market Overview; 12.1.2. Eastern Europe Video Game Software Historic Market, 2012 - 2016; 12.1.3. Eastern Europe Video Game Software Forecast Market, 2016 - 2020; 12.1.4 Eastern Europe Video Game Software Market, 2016, By Segment; Action Video Games; Sports Video Games; Adventure Video Games; Strategy Video Games; 12.2. Eastern Europe Video Game Software Market: Country Analysis; 12.3. Russia Video Game Software Market; 12.3.1. Russia Video Game Software Historic Market, 2012 - 2016; 12.3.2. Russia Video Game Software Forecast Market, 2016 - 2020; 12.3.3. Russia Video Game Software Market, 2016, By Segment; Action Video Games; Sports Video Games; Adventure Video Games; Strategy Video Games; 12.3.4. Russia Video Game Software Percentage Of GDP, 2012 - 2020; 12.3.5. Russia Per Capita Average Video Game Software Expenditure, 2012 - 2020; 12.3.6. Russia Video Game Software Market Comparison With Industry Metrics; 12.3.6.1 Russia Internet Penetration, 2012 - 2020; 12.3.6.2 Russia Video Game Software Market Revenue Versus Internet Penetration, 2012 - 2020; 12.3.6.3 Russia Smartphone Users Penetration, 2012 - 2020; 12.3.6.4 Russia Video Game Software Market Revenue Versus Smartphone Users Penetration, 2012 - 2020;

13. North America Video Game Software Market;
13.1.1. North America Video Game Software Market Overview; 13.1.2. North America Video Game Software Historic Market, 2012 - 2016; 13.1.3. North America Video Game Software Forecast Market, 2016 - 2020; 13.1.4. North America Video Game Software Market, 2016, By Segment; Action Video Games; Sports Video Games; Adventure Video Games; Strategy Video Games; 13.2. North America Video Game Software Market: Country Analysis; 13.3. USA Video Game Software Market; 13.3.1. USA Video Game Software Historic Market, 2012 - 2016; 13.3.2. USA Video Game Software Forecast Market, 2016 - 2020; 13.3.3 USA Video Game Software Market, 2016, By Segment; Action Video Games; Sports Video Games; Adventure Video Games; Strategy Video Games; 13.3.4. USA Video Game Software Percentage Of GDP, 2012 - 2020; 13.3.5. USA Per Capita Average Video Game Software Expenditure, 2012 - 2020; 13.3.6. USA Video Game Software Market Comparison With Industry Metrics; 13.3.6.1 USA Internet Penetration, 2012 - 2020; 13.3.6.2 USA Video Game Software Market Revenue Versus Internet Penetration, 2012 - 2020; 13.3.6.3 USA Smartphone Users Penetration, 2012 - 2020; 13.3.6.4 USA Video Game Software Market Revenue Versus Smartphone Users Penetration, 2012 - 2020;

14. South America Video Game Software Market;
14.1.1. South America Video Game Software Market Overview; 14.1.2. South America Video Game Software Historic Market, 2012 - 2016; 14.1.3. South America Video Game Software Forecast Market, 2016 - 2020; 14.1.4. South America Video Game Software Market, 2016, By Segment; Action Video Games; Sports Video Games; Adventure Video Games; 14.2. South America Video Game Software Market: Country Analysis; 14.3. Brazil Video Game Software Market; 14.3.1. Brazil Video Game Software Historic Market, 2012 - 2016; 14.3.2. Brazil Video Game Software Forecast Market, 2016 - 2020; 14.3.3. Brazil Video Game Software Market, 2016, By Segment; Action Video Games; Sports Video Games; Adventure Video Games; Strategy Video Games; 14.3.4. Brazil Video Game Software Percentage Of GDP, 2012 - 2020; 14.3.5. Brazil Per Capita Average Video Game Software Expenditure, 2012 - 2020; 14.3.6. Brazil Video Game Software Market Comparison With Industry Metrics; 14.3.6.1 Brazil Internet Penetration, 2012 - 2020; 14.3.6.2 Brazil Video Game Software Market Revenue Versus Internet Penetration, 2012 - 2020; 14.3.6.3 Brazil Smartphone Users Penetration, 2012 - 2020; 14.3.6.4 Brazil Video Game Software Market Revenue Versus Smartphone Users Penetration, 2012 - 2020;

15. Middle East Video Game Software Market;
15.1.1. Middle East Video Game Software Market Overview; 15.1.2. Middle East Video Game Software Historic Market, 2012 - 2016; 15.1.3. Middle East Video Game Software Forecast Market, 2016 - 2020; 15.1.4. Middle East Video Game Software Market, 2016, By Segment; Action Video Games; Sports Video Games; Adventure Video Games; Strategy Video Games;

16. Africa Video Game Software Market;
16.1.1. Africa Video Game Software Market Overview; 16.1.2. Africa Video Game Software Historic Market, 2012 - 2016; 16.1.3. Africa Video Game Software Forecast Market, 2016 - 2020; 16.1.4. Africa Video Game Software Market, 2016, By Segment; Action Video Games; Sports Video Games; Adventure Video Games; Strategy Video Games;

17. Video Game Software Market Competitive Landscape;
17.1. Company Profiles; 17.2. Activision Blizzard Inc; 17.2.1. Overview; 17.2.2. Products And Services; 17.2.3. Strategy; 17.2.4. Financial Performance; 17.3. Electronic Arts Inc; 17.3.1. Overview; 17.3.2. Products And Services; 17.3.3. Strategy; 17.3.4. Financial Performance; 17.4. Konami Corporation; 17.4.1. Overview; 17.4.2. Products And Services; 17.4.3. Strategy; 17.4.4. Financial Performance; 17.5. Microsoft Corporation; 17.5.1. Overview; 17.5.2. Products And Services; 17.5.3. Strategy; 17.5.4. Financial Performance; 17.6. Nintendo Co Ltd; 17.6.1. Overview; 17.6.2. Products And Services; 17.6.3. Strategy; 17.6.4. Financial Performance;

18. Key Mergers And Acquisitions In The Video Game Software Market;

19. Market Background: Software Publishers Market;
19.1.1. Software Publishers Market Characteristics; 19.1.2. Software Publishers Market Historic Growth; 19.1.2.1. Drivers Of The Market; 19.1.2.2. Restraints Of The Market; 19.1.3. Software Publishers Market Forecast Growth; 19.1.3.1. Drivers Of The Market; 19.1.3.2. Restraints Of The Market; 19.1.4. Software Publishers Trends And Strategies; 19.2. Software Publishers Market Regional And Country Analysis; 19.2.1. Global Software Publishers Market, 2016, By Region; 19.2.2. Global Software Publishers Market, 2012 - 2020, Historic And Forecast, By Region; 19.3.3. Software Publishers Market, 2016, By Country; 19.3.4. Software Publishers Market, 2012 - 2020, Historic And Forecast, By Country; 19.3. Global Software Publishers Market Comparison With Macro Economic Factors; 19.3.1. Software Publishers Market Size, Percentage Of GDP, Global; 19.3.2. Per Capita Average Software Publishers Expenditure, Global; 19.4. Software Publishers Market Comparison With Macro Economic Factors Across Countries; 19.4.1. Software Publishers Market Size, Percentage Of GDP, By Country; 19.4.2. Per Capita Average Software Publishers Expenditure, By Country; 19.5. Key Mergers And Acquisitions In The Software Publishers Market;

20. Information Technology Industry Financial Margins;

21. Appendix;
21.1. NAICS Definitions Of Industry Covered In This Report; 21.2. Abbreviations; 21.3. Currencies; 21.4. Research Inquiries; 21.5. The Business Research Company; 21.6. Copyright And Disclaimer